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Armenian Cavalry

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Armenian Cavalry info cardArmenian Cavalry unit card

Class: light · Category: cavalry · Men per unit: 32

Description

Armenian cavalry are excellent horsemen, best suited to charging into and breaking through enemy formations. They are not as headstrong as other elite heavy cavalry and will not charge without orders - war is a serious business that has little room for vainglorious folly. They wear heavy scale armour and carry deadly Scythian Sagaris axes for use in close combat once the initial charge is over and momentum has been lost. While not in quite the same class as the super-heavy cataphracts of later periods, these men are a powerful force. They should not, however, be expected to charge into prepared spearmen.

Stats

Rank in roster
Men per unit32██········ 23%
Attack11███······· 34%
Charge bonus28█████████· 86%
Defence25███······· 28%
· armour2█········· 13%
· defence skill20█████····· 48%
· shield3████······ 37%
Morale11████······ 39%
DisciplineNormal
TrainingTrained
Recruitment cost1,958 dn█████····· 48%
Upkeep per turn788 dn████████·· 77%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1110Charge bonus2828Typemelee · blademelee · bladeDamagepiercingslashing
Properties—Armour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total25—Armour2—Defence skill20—Shield3—

Condition and terrain

Hit points1Mountmedium horseGround: scrub / sand / forest / snow-2 / 0 / -7 / 0Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Good stamina

Who can recruit it

A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:

Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementTier 2 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex
Any settlementTier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Armenian Cavalry can be recruited

ZoneProvinces
Armenian7