Description
The Veneti, whose name means 'noble' or 'shining', can be traced back to legendary and mythological beginnings. The Greeks claim that they originated in Asia Minor and that after the Trojan War, Antenor, a counsellor of King Priam, led them to present day Patavium. Their legends accounted for the presence and cult of Diomedes, who became a well-known Adriatic hero and was identified as the founder of Adria. The reputation of the Veneti as horse breeders coincides with the sacrifices of white horses at the mouth of the Timavo River in Diomedes' honour. A stele from Padua (Verona, Museo Lapidario Maffeiano inv. 28741) depicts a two-horse chariot driven by a man who holds the title of Ekupetaris, possibly corresponding to the Greek Hipparchos. This shows that cavalry was as important in Venetic society as in that of its Celtic neighbours to the West. In their territory was also found a helmet, dated to 100 BC, which bears a Germanic name in Venetic letters (Harl 2011, pp. 122-123). The finding suggests that the Veneti might have hired some either of the passing or later the defeated Cimbri and Teutones as mercenaries and that they should be seen as a complex military power.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 | █········· 8% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 29 | █████████· 88% |
| Defence | 44 | █████████· 85% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 26 | ████████·· 78% |
| · shield | 3 | ████······ 37% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 3,039 dn | █████████· 85% |
| Upkeep per turn | 1,162 dn | ██████████ 95% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | 12 | Charge bonus | 29 | 35 | Type | thrown · archery | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Used just before charging into combat · thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 44 | — | Armour | 15 | — | Defence skill | 26 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Mount | medium horse | Ground: scrub / sand / forest / snow | -1 / -1 / -5 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Very good stamina · Powerful charge
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 3 Military Industrial Complex · Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex | Any settlement | Tier 2 Military Industrial Complex · Aeduian area of recruitment · Dependency only · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Aeduian | 2 |


