RTR: Imperium Surrectum
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Levels at a glanceLumber Camp (Rural)Sawmill (Rural)Timber Exports (Rural)Traits and retinue
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Lumber Industry

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Lumber Camp (Rural) → Sawmill (Rural) → Timber Exports (Rural)

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Lumber Camp (Rural)7002townSawmill (Rural)Sawmill (Rural)2,1003large townTimber Exports (Rural)
Timber Exports (Rural)8,4005city—

Costs in denarii, build time in turns.

Lumber Camp (Rural)

Lumber Camp (Rural)

Warmth, and shelter from the elements, can be found here naturally.

Wood has been a staple of life and trade for as long as humans have cut down trees.

The life of a logger is not for the faint-hearted; it takes grit and a hearty appetite for danger to bring down the towering trees. With axes in hand and a thirst for adventure (and firewood), the loggers hack their way through forests. They risk life and limb for timber, each swing of the axe chipping away at the raw material that will become homes, warships, and perhaps a warm fire on a cold night.

Timber forms the very backbone of civilization, supplying shelter, fuel, and the means to build an empire. From small carts to majestic triremes, this vital industry stands at the heart of both comfort and conquest. For every tree felled, there’s a future built, and so the logger’s legacy lives on, as eternal as wood itself.

Boat and ship building developed throughout the ages and timber supplies were crucial when establishing a navy.

Strategy

The construction bonus to walls only applies to tier 1 wooden pallisades.

Cost700 denariiBuild time2 turnsMinimum settlementtownUpgrades toSawmill (Rural)

Requirements: all of these must hold before this level can be built.

What it does

  • construction cost bonus other +10
  • +3 taxable income
Show 4 effects that apply only in some circumstances

Sawmill (Rural)

Sawmill (Rural)

The place where kingdoms rise and logs fall, and from which empires are both built and fuelled.

At the sawmill, trees are taken apart piece by piece to become smooth planks and beams.

Whether it’s a humble house or a mighty warship, the sawmill’s efforts power our nation’s construction projects.

No longer is it enough to simply chop down trees, now we cut them in organized, orderly fashion. Sawdust clouds the air, and the hum of the saws rings out as trees are transformed into beams and boards fit for construction.

Whether it’s a fine home for a noble or a sturdy deck for a war galley, the sawmill’s product is at the very heart of civilization’s rise.

Strategy

The construction bonus to walls only applies to tier 1 wooden pallisades.

Cost2,100 denariiBuild time3 turnsMinimum settlementlarge townUpgrades toTimber Exports (Rural)

Requirements: all of these must hold before this level can be built.

What it does

  • construction cost bonus other +15
  • +4 taxable income
  • +1 trade income
Show 4 effects that apply only in some circumstances

Timber Exports (Rural)

Timber Exports (Rural)

From great ships of war to humble homes, this is where wood goes from raw to royal.

Where timber is chopped, shaped, and cursed into service for an ever-growing nation, this region is the heart of woodwork and wood wars.

Here, skilled hands fell trees and turn them into everything from simple buildings to warships that sail like they’re made of... well, wood. Whether for palaces or palisades, every timber here has a purpose, shaped and cursed into service by these hardworking men.

It’s here that forests bow to the needs of civilization, and each fallen tree becomes another pillar of the nation’s strength. These sturdy lumberjacks keep your nation’s fires burning, the walls standing, and the ships afloat, one log at a time.

Strategy

The construction bonus to walls only applies to tier 1 wooden pallisades.

Cost8,400 denariiBuild time5 turnsMinimum settlementcity

Requirements: all of these must hold before this level can be built.

What it does

  • construction cost bonus other +20
  • +5 taxable income
  • +3 trade income
  • (Faction) Ports gain +1 special attack for ships (does not stack with local timber, but can stack with pitch and hemp on higher level ports)
Show 4 effects that apply only in some circumstances

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChance
AdministratorLumber Camp (Rural) or above+180–100%Apprentice TraderLumber Camp (Rural) or above+180%

Retinue

MemberBuildingChance
CarpenterLumber Camp (Rural) or above2%