RTR: Imperium Surrectum
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Levels at a glanceWooden PalisadeSmall Stone WallStone WallLarge Stone WallEpic Stone WallTraits and retinue

Walls

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5 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Wooden Palisade → Small Stone Wall → Stone Wall → Large Stone Wall → Epic Stone Wall

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Wooden Palisade1,8004townSmall Stone WallSmall Stone Wall3,0006large townStone Wall
Stone Wall8,0008cityLarge Stone WallLarge Stone Wall12,00010large cityEpic Stone Wall
Epic Stone Wall18,00012huge city—

Costs in denarii, build time in turns.

Wooden Palisade

Wooden Palisade

A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from straying at night. That said a palisade like this is cheap and easy to erect even for an unskilled work force. It will help make a settlement feel like a homely place where people live, work and prosper.

Cost1,800 denariiBuild time4 turnsMinimum settlementtownUpgrades toSmall Stone Wall

Requirements: all of these must hold before this level can be built.

What it does

  • walls at level 0
  • towers at level 1
  • -3 taxable income

Small Stone Wall

Small Stone Wall

A rough wooden wall is a better defence than a crude palisade, but it is not likely to present much of a problem to attackers.

Relatively easy to construct with a skilled workforce, this minor stone wall offers a modest but reliable protection, combining mortared stonework with timber reinforcements. While not as imposing as true stone fortifications, these defenses will slow down all but the most determined attackers. Raiders and opportunistic forces will find them a serious obstacle, but a well-equipped army with siege equipment will, however, break the wall down sooner rather than later.

These walls represent a settlement's growing prosperity, a step beyond simple wooden barriers toward proper fortifications. The stonework, though basic, keeps locals and their livestock safe at night and gives a sense of permanence to a town. Improving the walls also adds grain stores to extend the time a settlement can resist a siege.

Cost3,000 denariiBuild time6 turnsMinimum settlementlarge townUpgrades toStone Wall

Requirements: all of these must hold before this level can be built.

What it does

  • walls at level 1
  • gate strength 1
  • towers at level 1
  • -6 taxable income
Show 1 effect that apply only in some circumstances
  • +1 public order (law), only when the "Settlement condition" campaign setting is on

Stone Wall

Stone Wall

Stone walls are fairly substantial and give a degree of security to a town, but truly determined attackers will be able to breach them.

Stone walls are fairly substantial but truly determined attackers will be able to breach them. With towers and gatehouses, these are formidable defences but not completely impregnable.

The need for security - and Roman pride - will mean that stone walls are desirable. These are defences that can protect the local people and offer protection to rural folk who flee from raiders. Improving the walls also adds grain stores to extend the time a settlement can resist a siege.

Cost8,000 denariiBuild time8 turnsMinimum settlementcityUpgrades toLarge Stone Wall

Requirements: all of these must hold before this level can be built.

What it does

  • walls at level 2
  • towers at level 1
  • gate defences 1
  • gate strength 1
  • -9 taxable income
Show 1 effect that apply only in some circumstances
  • +1 public order (law), only when the "Settlement condition" campaign setting is on

Large Stone Wall

Large Stone Wall

Large walls are substantial, and even organised enemies will have a hard time scaling them or breaking into the city.

Large stone walls are substantial with strong towers and gatehouses. Even organised enemies will have a hard time scaling them or breaking into the city and will need time and specialised siege equipment to succeed.

Improving the walls also adds grain stores to extend the time a settlement can resist a siege. The wall is, however, expensive and time consuming to construct. Usually only prestigious or rich towns are worth protecting, they are monuments to the governors who build them!

Cost12,000 denariiBuild time10 turnsMinimum settlementlarge cityUpgrades toEpic Stone Wall

Requirements: all of these must hold before this level can be built.

What it does

  • walls at level 3
  • towers at level 1
  • gate defences 2
  • gate strength 2
  • -13 taxable income
Show 1 effect that apply only in some circumstances
  • +2 public order (law), only when the "Settlement condition" campaign setting is on

Epic Stone Wall

Epic Stone Wall

These awesome walls will present all attackers with an apparently impregnable barrier when assaulting a protected city.

These awesome walls are an extremely strong array of towers, gatehouses and battlements. They are difficult to breach - almost impossible without the right equipment - and a severe stumbling block to the plans of any conqueror. Raiding armies will sometimes turn back rather than futilely waste their time in front of such defences!

Improving the walls also adds grain stores to extend the time a settlement can resist a siege. Construction of these walls is slow and immensely expensive, making them unlikely to be used except to protect capitals and cities of enormous wealth and importance.

Cost18,000 denariiBuild time12 turnsMinimum settlementhuge city

Requirements: all of these must hold before this level can be built.

What it does

  • walls at level 4
  • towers at level 2
  • gate defences 2
  • gate strength 2
  • -18 taxable income
Show 1 effect that apply only in some circumstances
  • +2 public order (law), only when the "Settlement condition" campaign setting is on

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChanceTraitBuildingPointsChance
Lone WolfStone Wall or above+12%Optimate SympathiserStone Wall or above+125%Teichon Epistatesbelow Stone Wall+215%
Teichon EpistatesStone Wall or above+215%

Retinue

MemberBuildingChanceMemberBuildingChanceMemberBuildingChanceMemberBuildingChance
LycinusStone Wall or above10%VigilisSmall Stone Wall or above1%VigilisStone Wall or above2%VigilisLarge Stone Wall or above3%
VigilisEpic Stone Wall4%WatchmanSmall Stone Wall or above1%WatchmanStone Wall or above2%WatchmanLarge Stone Wall or above3%
WatchmanEpic Stone Wall4%