Deuteroi


Class: spearmen · Category: infantry · Men per unit: 60
Reforms: Unlocked by Military innovations have arrived!
Description
The word Deuteroi means "the second ones" in ancient Greek. There is no safe evidence for the application of this name to the levy phalangites of Epeiros, but it will be familiar for many RTW players from many mods, and while it has not always been used in the right context, the Epirote army really did have phalangites that were Deuteroi in the actual sense of the word. When Pyrrhos landed in Tarentum in the spring of 280 BC, he had the local militia trained as phalangites and equipped with white pelte shields (Dion. Hal. XX, 1, 2). These Leukaspides ("White Shields") formed part of his army until his eventual retreat to Greece. There, he levied new phalangites to increase the size of his army, and so did his son Alexander II upon the death of his father in 272 BC.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 18 | █████████· 91% |
| Charge bonus | 0 | █········· 0% |
| Defence | 23 | ███······· 25% |
| · armour | 10 | █████····· 54% |
| · defence skill | 10 | █········· 5% |
| · shield | 3 | ████······ 37% |
| Morale | 9 | ███······· 26% |
| Discipline | Low | |
| Training | Highly trained | |
| Recruitment cost | 1,652 dn | ███······· 28% |
| Upkeep per turn | 605 dn | ████······ 43% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 18 | 3 | Charge bonus | 0 | 0 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 23 | — | Armour | 10 | — | Defence skill | 10 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -4 / -1 / -6 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 1 | Collision mass per man (1.0 is normal) | 1.05 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
A further 8 factions can raise it in the provinces below.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Deuteroi area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Deuteroi | 0 |
