Euzonoi


Class: missile · Category: infantry · Men per unit: 40
Description
The Euzonoi are fierce, well-trained missile troops. These men may be lightly armoured skirmishers, but they are well-protected by their helmets and large thureos shields. While they can defend themselves in melee with shorts swords or thrusting spears, their main weapons are their javelins. The ancient Greek javelin consisted of a wooden shaft with a leaf-shaped iron head that was sometimes barbed. Most javelins had a so called ankyle (a cord loop) fixed to their point of balance. Before throwing the javelin, the soldier would place his first two fingers through the loop, which increased the range from about 75 to somewhere between 90 and 100 metres (Spence, Historical Dictionary of Ancient Greek Warfare, p. 186).
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 3 | ██········ 16% |
| Defence | 25 | ███······· 28% |
| · armour | 3 | ██········ 21% |
| · defence skill | 17 | ████······ 35% |
| · shield | 5 | ██████···· 57% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,159 dn | █········· 7% |
| Upkeep per turn | 424 dn | ██········ 15% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 8 | Charge bonus | 3 | 3 | Type | thrown · archery | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 25 | — | Armour | 3 | — | Defence skill | 17 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.96 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:
Antigonid Kingdom · Emporion · Epirus · Histria · Issa · Massalia · Sinope · Syracuse · Taras
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment
| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Euzonoi | 0 |
