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Libyan Skirmishers

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Libyan Skirmishers info cardLibyan Skirmishers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

These Libyan mercenaries are great skirmishers. They work well in rough terrain but are vulnerable if caught in the open by cavalry. These mercenaries are used to break up enemy units with a shower of javelins - a traditional weapon in Libya - as the battle lines close on each other. They cannot be expected to fight well in a melee however. They are generally similar to the peltasts of other nations: light infantry who carry javelins, swords and small shields (usually fashioned from hardened ostrich hide). They are mobile enough to stay out of trouble but are, as is so often the case with skirmishers, vulnerable when caught on open ground. They are best used in broken and wooded terrain, where they can hide and ambush enemy formations before the main battle is joined. They wear no armour, but inspire fear due to their shaved heads and body paint. Herodotus describes several styles unique to a particular Libyan tribe:

"Above the Nasamones, towards the south, in the district where the wild beasts abound, dwell the Garamantians, who avoid all society or intercourse with their fellow-men, have no weapon of war, and do not know how to defend themselves. These border the Nasamones on the south: westward along the sea-shore their neighbours are the Macea, who, by letting the locks about the crown of their head grow long, while they clip them close everywhere else, make their hair resemble a crest." Herodotus - The Histories, Book IV:172

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus2█········· 11%
Defence13█········· 5%
· armour1█········· 0%
· defence skill12█········· 9%
· shield0█········· 0%
Morale6█········· 6%
DisciplineLow
TrainingUntrained
Recruitment cost1,017 dn█········· 4%
Upkeep per turn372 dn█········· 12%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack114Charge bonus22Typethrown · archerymelee · simpleDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total13—Armour1—Defence skill12—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow8 / 0 / 8 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.81Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Carthage · Gades

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

ZoneProvinces
Libyan0