RTR: Imperium Surrectum
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Dacian WarlordDamophonDancerDancer (dancer2)Debt SlaveDeceneusDecimus SilanusDecorated HeroDecorated VeteranDeimachusDemetrius of PharosDemosthene - Discourses of AristophanesDihqanDiodorus SiculusDiogenes of BabylonDiogenes' PotDioiketesDionysius of CyreneDionysius ThraxDiophanes of NicaeaDiscourses by IsocratesDiviciacusDoctorDrillmasterDrinking CompanionDruidDruid (druid2)Druidic DoctorDrunken "Uncle"Dubious JudgeDucariusDye MerchantDyshomilos

Retinue: D

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33 retinue members whose name begins with D. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Dacian Warlord

never for 14 of the cultures.

Effects: +1 Command, +1 Troop Morale, +1 Infantry Command

This man is seen as a mighty war leader by his people.

Cultures that never receive it (14)

Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian

How it is gained: after a battle
WhenChanceConditions
after a battle100%is a general · won the battle · the outcome was clear or more decisive · a field battle · battle odds below 1.5 (his strength against the enemy's) · killed at least 45% of the enemy · is not the faction leader · is not the faction heir · belongs to Getae · no one in his faction has Dacian Warlord · Command 4 or more

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Damophon

unique (one in the world at a time) · never alongside Sculptor, Specialized Artisan.

Effects: +1 Influence, +5 Construction

An ancient Greek sculptor from Messene, who executed many statues for the people of Messene, Megalopolis, Aegium and other cities of Peloponnesus. His statues were acroliths. Damophon also restored Phidias' statue of the Greek god Zeus, which had been damaged in an earthquake.

Acquisition is tied to the trait: Lover of Beauty.

How it is gained: when a building completes in the governed city
WhenChanceConditions
when a building completes in the governed city40%not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 322 on · before turn 724 · has Lover of Beauty at level 2 or higher

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Dancer

never alongside Dancer.

Effects: +2 Subterfuge

A true professional who knows how to keep even the most battle-hardened generals entertained… or distracted.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement4%the settlement has Brewing Quarter (Urban) or better · over 90% of his movement left · is not a general · is not a family member · is not a diplomat · is not an admiral · is not a merchant

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Dancer (dancer2)

never alongside Dancer.

Effects: +2 Subterfuge

With her by his side, any man can forget the horrors of war. Some say she dances like the Muses themselves, others… well, they’re too busy watching to comment.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement3%the settlement has Feasting Hall (Leisure) · over 90% of his movement left · is not a general · is not a family member · is not a diplomat · is not an admiral · is not a merchant

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Debt Slave

never alongside Educated Slave, Talented Slave · never for 6 of the cultures.

Effects: +1 Influence, +1 Trading

Some people become slaves due to their debt, but being merely a slave cannot pay off their debt though, they still have to pay it off with their labour.

Acquisition is tied to traits: Lenient Judge, Wealthy.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%has Lenient Judge · over 90% of his movement left · the settlement has Forum or better · the settlement has Great Bathhouse (Sanitation) or betterending a turn in a settlement2%has Lenient Judge · over 90% of his movement left · the settlement has Forum or better · the settlement has Silk Caravan (Urban) or betterending a turn in a settlement2%has Wealthy · over 90% of his movement left · the settlement has something above Forum

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Deceneus

unique (one in the world at a time) · never alongside Priest of Zalmoxis, Wise Man · never for 13 of the cultures.

Effects: +1 Management, +1 Influence, +2 Training Units, +4 Mining, -1 Squalor

The greatest priest of Zalmoxis and adviser of Burebista(70 BC - 44 BC), who held "almost royal powers" and taught the Dacians the belagines laws, ethics and sciences, including physics and astronomy, philosophy, given as the lawgiver of the Goths.

Acquisition is tied to the trait: War Chief.

Cultures that never receive it (13)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement40%is a general · over 90% of his movement left · of Dacian culture · from turn 762 on · before turn 948 · has War Chief at level 3 or higher

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Decimus Silanus

unique (one in the world at a time) · never alongside Berber Turncoat, Librarian · never for 18 of the cultures.

Effects: +1 Combat vs Phoenician, +1 Farming

An Roman from a noble family and was an expert in Punic language and literature. He compiled many punic literature include Mago’s treatise on agriculture…known what enemy think is the first step to known their weakness.

Acquisition is tied to the trait: Despises Carthaginians.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · is a general · from turn 402 on · before turn 604 · does not have Despises Carthaginians

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Decorated Hero

never alongside Famous Warrior · never for 8 of the cultures.

Effects: +2 Training Units, +1 Influence

His deeds on the battlefield are legendary. Your own? Well, with him standing beside you, they don’t really need to be. Let his glory be your shield!

Acquisition is tied to the trait: Scandalous Favoritism.

Cultures that never receive it (8)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Illyrian

How it is gained: after a battle
WhenChanceConditionsWhenChanceConditions
after a battle5%won the battle · lost over 30% of his army · killed over 35% of the enemy · is a generalafter a battle5%won the battle · lost over 30% of his army · killed over 35% of the enemy · has Scandalous Favoritism

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Decorated Veteran

Effects: +1 Troop Morale, +1 Bodyguard Valour

At Carthage, warriors receive the decoration of arm-bands, with the number of arm-bands corresponding to the number of campaigns on which they have served. This man multiple arm-bands gives encouragement to the army on having such experienced man on their side.

How it is gained: after a battle
WhenChanceConditions
after a battle5%won the battle · belongs to Carthage · Influence above 2

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Deimachus

unique (one in the world at a time) · never alongside Negotiator, Senior Envoy · never for 16 of the cultures.

Effects: +1 Combat vs Caucasian, +1 Influence

A Greek of the Seleucid Empire. He became an ambassador to the court of Bindusara "Amitragata", son of Chandragupta Maurya, in Pataliputra in India. So if you want to known about India, then ask him.

Acquisition is tied to the trait: Fluent Speaker.

Cultures that never receive it (16)

Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Pro-Consul's Palace or better · belongs to Seleucid Empire · is a general · from turn 4 on · before turn 64 · has Fluent Speaker · Influence above 4

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Demetrius of Pharos

unique (one in the world at a time) · never alongside Powerful Adviser, Merchant · never for 16 of the cultures.

Effects: +10 Looting, -20 Trading, +20 Tax Collection, +2 Unrest, -2 Law

A Greek governor, and pirate from Illyria and later became a trusted councilor at the court of Macedonia. His influence for king drive him to tyrannical behaviour.

Acquisition is tied to the trait: Benevolent Ruler.

Cultures that never receive it (16)

Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%belongs to Antigonid Kingdom · is the faction leader · does not have Benevolent Ruler · from turn 126 on · before turn 268

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Demosthene - Discourses of Aristophanes

Effects: +1 Influence

Demosthenes was a prominent Greek statesman and orator of ancient Athens. His orations constitute a significant expression of contemporary Athenian intellectual prowess and provide an insight into the politics and culture of ancient Greece during the 4th century BC.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities at level 2 or higher · over 90% of his movement left · has Cultured at level 2 or higher · the settlement has Small School (Civic) or better · no one in his faction has Demosthene - Discourses of Aristophanes

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Dihqan

never alongside Azat, Pahlavan, Pahlavan Master · never for 14 of the cultures.

Effects: +1 Farming, +1 Bodyguard Valour

This minor noble takes care of his village in peace time, and joins the army as a knight during war.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

Granted by events.

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Diodorus Siculus

unique (one in the world at a time) · never alongside Historian, Librarian.

Effects: +1 Command, +1 Management

A Greek historian who wrote a universal history that was called Bibliotheca historica "Historical Library", consisted of forty books. It contain tales from the mythic age of both Hellenic and non Hellenic peoples, describe the history and culture of Ancient Egypt, of Mesopotamia, India, Scythia, and Arabia, North Africa, Greece, and Europe, and event from Trojan war to the lated Roman Republic era.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement40%is a general · over 90% of his movement left · the settlement has Great Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · from turn 762 on · before turn 924 · Influence above 6

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Diogenes of Babylon

unique (one in the world at a time) · never alongside Philosopher, Dubious Judge.

Effects: +1 Management, +5 Bribe Resistance

A Stoic philosopher and the head of the Stoic school in Athens, he was one of three philosophers sent to Rome in 155 BC. Among his pupils were Panaetius and Antipater of Tarsus who succeeded him as scholarch. Cicero calls Diogenes "a great and important Stoic."

Acquisition is tied to the trait: Restrained.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 282 on · before turn 524 · has Restrainedat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 282 on · before turn 524 · has Restrained

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Diogenes' Pot

unique (one in the world at a time) · never alongside Philosopher.

Effects: -1 Unrest

This large pot was found abandoned in the streets of a Corinthian suburb, inhabited by stray dogs. All that remains inside is a dirty, smelly blanket. Yet, it is believed to be the very jar used by Diogenes of Sinope! Despite its mangy exterior, it somehow entices... Oh to lounge in the sun without a care in the world. Even the mightiest of kings think of it sometimes...

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · of Greek, Western Hellenistic or Eastern Hellenistic culture · is a general · from turn 4 on · before turn 404 (plus hidden conditions)

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Dioiketes

never alongside Oikonomos, Bibliophylax, Chaldean · never for 17 of the cultures.

Effects: +1 Management, +1 Influence, +2 Loyalty

A dioiketes is the head of the government in Alexandria under the king of Ptolemaic Egypt. Infinite sheets and rolls of petitions and questions were delivered everyday to the office of the dioiketes. And everyday, infinite sheets and rolls of instructions and answers were sent out.

Acquisition is tied to the trait: Rebellious.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn10%belongs to Ptolemaic Empire · is a general · is not the faction heir · is not the faction leader · Influence above 5 · Management above 3 · Ptolemaic Empire holds above 30 settlements · Alexandria is held by Ptolemaic Empire · no one in his faction has Dioiketes · has Rebellious at level 6 or higher

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Dionysius of Cyrene

unique (one in the world at a time) · never alongside Philosopher, Mathematician.

Effects: +1 Law, +10 Trading

A Stoic philosopher and mathematician. He was a pupil of Diogenes of Babylon and Antipater of Tarsus. He was famed as a mathematician, and he is probably the Dionysius whose arguments are attacked by Philodemus in his book On Signs, where Dionysius is reported as arguing that the Sun must be very large because it reappears slowly from behind an obstruction.

Acquisition is tied to the trait: Restrained.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 402 on · before turn 604 · has Restrainedat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 402 on · before turn 604 · has Restrained

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Dionysius Thrax

unique (one in the world at a time) · never alongside Wise Mentor, Tutor.

Effects: +1 Influence, +1 Law

A Hellenistic era Greek grammarian, he wrote the first extant grammar of Greek, "Art of Grammar". It concerns itself primarily with a morphological description of Greek, lacking any treatment of syntax.

Acquisition is tied to the trait: Fluent Speaker.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 522 on · before turn 764 · has Fluent Speakerat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 522 on · before turn 764 · has Fluent Speaker

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Diophanes of Nicaea

unique (one in the world at a time) · never alongside Agriculturalist, Ptolemaic Farming Advisor.

Effects: +1 Farming

An Greek agricultural writer. Diophanes abridged into six books the very lengthy farming manual. Both works were entitled Georgika "Agriculture".

Acquisition is tied to the trait: Grower.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · from turn 802 on · before turn 1004 · has Grower

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Discourses by Isocrates

never alongside Aristotle - Organon, Aristotle - Nicomachic.

Effects: +1 Influence, +1 Management

Isocrates, an ancient Greek rhetorician, was one of the ten Attic orators. Among the most influential Greek rhetoricians of his time, Isocrates made many contributions to rhetoric and education through his teaching and written works. Unlike most rhetoric schools of the time, which were taught by itinerant sophists, Isocrates defined himself with his treatise Against the Sophists. This polemic was written to explain and advertise the reasoning and educational principles behind his newly-opened school. He promoted his broad-based education by speaking against two types of teachers: the Eristics, who disputed about theoretical and ethical matters, and the Sophists, who taught political debate techniques.

Acquisition is tied to the trait: Curious about Humanities.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Discourses by Isocrates · is a general

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Diviciacus

unique (one in the world at a time) · never alongside Druid, Druid · never for 12 of the cultures.

Effects: +1 Command, -1 Combat vs Roman, +1 Influence, +1 Troop Morale, +10 Battle Surgery, +1 Health

The only druid from Antiquity whose existence is historically attested. He was a guest of Cicero, who spoke of his knowledge of divination, astronomy and natural philosophy. He also noted in particular skills as a diplomat and friend of romans.

Acquisition is tied to the trait: Lone Wolf.

Cultures that never receive it (12)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement40%is a general · over 90% of his movement left · does not belong to Semnones · does not belong to Getae · does not belong to Arevaci · does not belong to Siraces · the settlement has Pro-Consul's Palace · from turn 842 on · before turn 1004 · has Lone Wolf at level 2 or higher

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Doctor

never alongside Chirugeon.

Effects: +1 Fertility, +10 Battle Surgery

Medical care is always a sound investment, at least until the patient dies...

Acquisition is tied to traits: Likes Sciences, Cultured, Lightly Wounded.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%over 90% of his movement left · the settlement has Small School (Civic) or better · 10% chance (plus hidden conditions)ending a turn in a settlement1%has Lightly Wounded at level 3 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better · 10% chanceending a turn in a settlement1%has Likes Sciences at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better · 10% chanceending a turn in a settlement1%has Likes Sciences at level 2 or higher · over 90% of his movement left · the settlement has Healing Sanctuary (Healing) or better · 10% chance
ending a turn in a settlement1%over 90% of his movement left · the settlement has Healing Sanctuary (Healing) or better · 10% chance (plus hidden conditions)ending a turn in a settlement1%has Lightly Wounded at level 3 or higherending a turn in a settlement2%is a general · over 90% of his movement left · the settlement has Local Healer (Healing) or better · 10% chanceending a turn in a settlement1%over 90% of his movement left · the settlement has Mouseion and the Great Library · 10% chance · is a general
ending a turn in a settlement2%over 90% of his movement left · the settlement has Small School (Civic) or better · has Cultured · 10% chance · is a general

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Drillmaster

never for 7 of the cultures.

Effects: +4 Movement Points, +3 Training Units, +1 Command

Battles are less frightening for new soldiers if they have been cowed by learning drill from a fierce taskmaster.

Acquisition is tied to the trait: Dedicated Trainer.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Illyrian

How it is gained: when a unit is trained in the governed city, ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
when a unit is trained in the governed city1%the unit trained is infantry · Command 3 or moreending a turn in a settlement2%Command 3 or more · has Dedicated Trainer (plus hidden conditions)

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Drinking Companion

never alongside Slubberdegullion, Drunken "Uncle".

Effects: -1 Influence, -1 Command

Every great general needs a good drinking buddy. He may not offer much in the way of wisdom, but he’ll raise morale with every cup.

Acquisition is tied to the trait: Social Drinker.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%has Social Drinker at level 2 or higher · the settlement has Brewing Quarter (Urban)ending a turn in a settlement3%has Social Drinker at level 2 or higher · the settlement has Tavern (Leisure) or better

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Druid

never alongside Druid · never for 15 of the cultures.

Effects: +1 Influence, +10 Battle Surgery

The gods must be appeased or the sky will fall on our heads!

Acquisition is tied to traits: Reverent, Devout.

Cultures that never receive it (15)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Scythian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%has Devout · over 90% of his movement left · the settlement has Local Healer (Healing) or betterat the end of the character's turn7%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · has Reverent · is a general · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian cultureat the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · has Reverent · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian culture

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Druid (druid2)

never alongside Druid · never for 14 of the cultures.

Effects: +1 Troop Morale, +1 Attack

The gods must be appeased or the sky will fall on our heads!

Acquisition is tied to the trait: Reverent.

Cultures that never receive it (14)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn7%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · has Reverent · is a general · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian cultureat the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · has Reverent · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian or Scythian culture

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Druidic Doctor

never alongside Druid, Druid, Carnute · never for 13 of the cultures.

Effects: +10 Battle Surgery

Don't count him as a mere savage! His use of a combination of pain killers and skill that allows such capable of feats like brain surgery makes him one of most skilled medicine man of this era.

Acquisition is tied to the trait: Feeling Poorly.

Cultures that never receive it (13)

Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Feeling Poorly · over 90% of his movement left · of Gallic culture · does not belong to Semnones · does not belong to Arevaci · does not belong to Getae · does not belong to Siraces · the settlement has Pro-Consul's Palace · the settlement has Large Forum or better

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Drunken "Uncle"

never alongside Slubberdegullion, Drinking Companion · never for 7 of the cultures.

Effects: -1 Influence

Ah yes, every family has one. He’s not really your uncle, but he sure drinks like one! His advice is questionable, his behaviour even more so, but somehow, he’s always around at family feasts, usually passed out under the table.

Acquisition is tied to the trait: Social Drinker.

Cultures that never receive it (7)

Scythian · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Social Drinker at level 4 or higher · over 90% of his movement left

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Dubious Judge

never alongside Judge, Honest Man, Corrupt Judge · never for 9 of the cultures.

Effects: +4 Training Agents, +1 Unrest, +2 Law

Justice, like a well-baked pie, can sometimes have a few questionable ingredients. With the right connections and a bit of coin, this magistrate ensures that the scales of justice tip ever so slightly in his favor.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Illyrian

How it is gained: when the governed city riots
WhenChanceConditions
when the governed city riots4%the settlement has Court of Law (Civic) or better · is a general

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Ducarius

unique (one in the world at a time) · never alongside Famous Warrior, Veteran Warrior · never for 11 of the cultures.

Effects: +1 Combat vs Roman, +5 Looting, +1 Bodyguard Valour, -2 Naval Command

A Gallic nobleman that fought for Hannibal at the Battle of Lake Trasimene who Livy said slew the Roman commander Gaius Flaminius.

Cultures that never receive it (11)

Roman · Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: on hiring mercenaries
WhenChanceConditions
on hiring mercenaries20%in barbarian lands · does not belong to Getae · does not belong to Siraces · is a general · from turn 322 on · before turn 424

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Dye Merchant

never for 18 of the cultures.

Effects: +10 Trading, +1 Influence

Phoenicia and Carthage are famous for their Royal Purple dye. And profit always follows fame.

Acquisition is tied to the trait: Apprentice Trader.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Apprentice Trader · over 90% of his movement left · the settlement has Dyes Collectors (Urban) or better · of Phoenician culture

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Dyshomilos

never alongside Idiot Savant, Pet Idiot, Pet Lion.

Effects: -1 Influence, -2 Personal Security

Terrible Companion - Your best friend from an early age, and a constant companion, but you seem incapable of realizing how awful he really is. It is difficult to narrow the exact problem down: He is always in trouble with his wife, he isn't happy with his mount (which you gave him as a present), he may or may not have badly beaten an dock-warden in Delos last spring, and his children are indescribably wretched. But he makes you laugh and is loyal to you, which is more than you can say for some of your other 'friends'.

Acquisition is tied to the trait: Extroverted.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%is a general · the settlement has Governor's House or better · over 90% of his movement left · 6% chance · of Eastern Hellenistic, Western Hellenistic or Greek culture (plus hidden conditions)ending a turn in a settlement1%is a general · the settlement has Governor's House or better · over 90% of his movement left · 6% chance · has Extroverted · of Eastern Hellenistic, Western Hellenistic or Greek culture