Starting settlements
Anartes begins with 1 settlement and 4,500 manpower.
| Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|
| Castrum Anartorum (capital) | Anartia | large town | 4,500 | 10 buildings |
What is already built in each settlement
Castrum Anartorum, in Anartia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Horse Trainer (Rural), Local Barter, Open Field Pasturing (Husbandry), Basic Armoury, Cisterns (Sanitation)
Starting diplomacy
Anartes begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Anartes's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Barrivendos | General | 46 | Sennianus | General | 20 |


