Starting settlements
Taurisci begins with 2 settlements and 9,100 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Poetovio (capital) | Tauriscia | large town | 5,500 | 9 buildings | Teuriscium | Teuriscia | town | 3,600 | 3 buildings |
What is already built in each settlement
Poetovio, in Tauriscia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Land Clearance (Crops), Basic Armoury, Cisterns (Sanitation)
Teuriscium, in Teuriscia: Governor's House, Dependency, Region Information Scroll
Starting diplomacy
Taurisci begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Homeland
Taurisci's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | Name | Role | Age | Name | Role | Age |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolgios | General | 46 | Catuuolcus | General | 27 | Indortes | General | 25 | Ambon | General | 32 |
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


