RTR: Imperium Surrectum
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Where it is on the mapThe people it belongs toWho follows itWhat builds itWhat it unlocksIts group
RIS wiki › RIS Light › religions

Germanic

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Part of the Germanic group. Held in 38 of 594 regions · its people live in 39 · the state belief of 16 factions

Where it is on the map

38 of the 594 regions hold this belief, 6.4% of the map. In some it is the majority belief; in the rest it is a minority held alongside a larger one.

StrengthRegionsShare of its regionsStrengthRegionsShare of its regions
Majority2668%Minority1232%
Majority: 26 regions

Atmonia Vetus · Avionia · Bastarnia Vetus · Bructeria · Buria · Chattia · Chaucia Maior · Chaucia Minor · Cheruscia · Cimbria · Gautia · Haria · Helisia · Helveconia · Hermunduria · Hillevionia · Langobardia · Manimia · Marcomannia Vetus · Naharvalia · Quadia Vetus · Rugia · Sciria · Semnonia · Suionia · Varinia

Minority: 12 regions

Boihaemum · Caeracatia · Cotinia · Eburonia · Frisia · Mattiaca · Nervia · Sugambria · Tencteria Vetus · Treveria · Ubia Vetus · Usipetia Vetus

The people it belongs to

Germanic people live in 39 regions, and are the majority in 26 of them. The share is of each region's population.

Where its people live (39)

In 1 region its people live but do not hold the belief: Volcaea.

Who follows it

16 of the 239 factions hold this as their state belief. Between them they hold 13 settlements at the campaign start.

The 16 factions

What builds it

These buildings strengthen the belief where it is already held. How much they add depends on how strong it already is there: the columns run from a weak minority (1) to where it is the majority.

Where123majorityWhere123majorityWhere123majorityWhere123majority
Dependency+4+8+12+16Direct Rule+2+4+6+8Indirect Rule+3+6+9+12Large Colony+10+10+10+10
Region Information Scroll+2+4+6+8Small Colony+6+6+6+6

These buildings add the belief only where it is not held yet; that is how it spreads to new regions:

WhereWhatWhereWhat
Large ColonyGermanic belief +16Small ColonyGermanic belief +8

Other buildings that spread it

These also add the belief, depending on who owns the settlement, what government it has, or whether the belief is already there.

What it unlocks

Nothing. No building and no unit depends on a belief. Nor does any belief cause unrest against another in RIS, whether they share a group or not.

Its group

The Germanic group holds this belief alone.