Factions
9 factions are Illyrian, holding 5 settlements at the start of the campaign (0.8% of the map).
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | — | ||||
| — | — | ||||
| — |
What its factions believe
Its factions follow 5 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | Delmatae, Daesitiates, Iapodes | 3 | Ardiaei, Illyrian Kingdom, Labeatae | 1 | Dardania | 1 | Liburni | ||||
| 1 | Histri |
Agents and forts
What it costs a Illyrian faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
Buildings Illyrian factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
