The campaign brief
Congrats! You unlocked this faction for playing, which means, you just modded! How about that?
Starting diplomacy
Delmatae begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Testimos | General | 42 | Aetor | General | 28 |
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Starting settlements
Delmatae begins with 1 settlement and 4,700 manpower.
What is already built in each settlement
Delmium, in Delmatia: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Slope Pasturing (Husbandry), Basic Armoury, Cisterns (Sanitation)
Homeland
Delmatae's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Faction mechanics
From the game's own guide. See also the other game guides.
Military reforms
Dalmatian Thureophoroi reforms requirements: Have at least 1 large city.
Unlocks: Dalmatian Thureophoroi
Illyrian Epilektoi reforms requirements: Control 15 cities.
Unlocks: Illyrian Epilektoi


