The campaign brief
Congrats! You unlocked this faction for playing, which means, you just modded! How about that?
Starting diplomacy
Liburni begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Artas | General | 38 | Volso | General | 22 |
Units you can recruit
The same as in the main campaign.
Starting settlements
Liburni begins with 1 settlement and 4,350 manpower.
What is already built in each settlement
Idassa, in Liburnia: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Trade Port, Lumber Camp (Rural), Open Field Pasturing (Husbandry), Basic Armoury, Cisterns (Sanitation)
Faction mechanics
From the game's own guide. See also the other game guides.
Military reforms
Liburnian Thureophoroi reforms requirements: Have at least 1 large city.
Unlocks: Liburnian Thureophoroi
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.


