RTR: Imperium Surrectum
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The campaign briefStarting settlementsHomelandStarting diplomacyStarting charactersFaction mechanicsReformsUnits you can recruit
RIS wiki › RIS Light › factions

The campaign brief

Congrats! You unlocked this faction for playing, which means, you just modded! How about that?

Starting diplomacy

Dardania begins the campaign with no allies, no trade agreements and no wars.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Faction mechanics

From the game's own guide. See also the other game guides.

Special Mechanics

Dardania has a mercenary centre in Damastion, check its Region Information Building for more details.

Military reforms

Dardanian Pikemen reforms requirements: 10 battles against Antigonids and controlling Bylazora, Stoboi and Skoupi.

Unlocks: Dardanian Pikemen

Reforms

For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Units you can recruit

The same as in the main campaign.

Starting settlements

Dardania begins with 1 settlement and 4,800 manpower.

SettlementRegionSizeManpowerAlready built
Dardanopolis (capital)Dardanialarge town4,80010 buildings
What is already built in each settlement

Dardanopolis, in Dardania: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Slope Pasturing (Husbandry), Basic Armoury, Cisterns (Sanitation)

Homeland

Dardania's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Homeland of Dardania

Dardania

Starting characters

NameRoleAgeNameRoleAge
BatoGeneral32KinnaGeneral33