Roman
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14 factions · 18 settlements at the start · 1 building of its own
Factions
14 factions are Roman, holding 18 settlements at the start of the campaign (3.0% of the map). 3 of them are not playable; see factions you cannot play.
The 14 factions
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 6 | 6 | ||||
| 5 | 1 | ||||
| — | — | ||||
| — | — | ||||
| — | — | ||||
| — | — | ||||
| — | — |
What its factions believe
All 14 of its factions follow the same belief.
| Belief | Factions | Who | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 | Roman Rebels, Rome, Roman Rebels, Roman Senate, Bruttians, Capua, Italics, Lucanians, Mamertines, Messapians, Picentes, Samnites, Sarsinates, Volsinii |
Buildings only Roman factions can build
1 building level is open only to Roman factions.
| Building | Chain | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Great Bathhouse (Sanitation) | Sanitation |
Bonuses for being Roman
These bonuses apply in a settlement only when its owner is Roman.
| Effect | Where | Effect | Where | Effect | Where | ||
|---|---|---|---|---|---|---|---|
| Italic belief +2 | Aqueduct (Sanitation) | Italic belief +4 | Great Bathhouse (Sanitation) | Italic belief +2 | Public Baths (Sanitation) |
And these apply only when the owner is *not* Roman:
The 13 effects it misses out on
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| public order (happiness) +2 | Baking Guild (Urban) | taxable income +10 | Baking Guild (Urban) | trade income +1 | Baking Guild (Urban) | public order (happiness) +2 | Brewing Quarter (Urban) |
| population growth +1 | Brewing Quarter (Urban) | taxable income +6 | Brewing Quarter (Urban) | trade income +1 | Brewing Quarter (Urban) | public order (happiness) +3 | Capitoline Temple of Jupiter Optimus Maximus |
| public order (law) +2 to +3 | Court of Law (Civic) | public order (happiness) +6 | Great Theatre (Leisure) | population growth +1 | Hunting Grounds (Rural) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
| public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Roman faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
