RTR: Imperium Surrectum
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Levels at a glanceHunting Grounds (Rural)Fur Market (Rural)Wild Animals Supply (Rural)Traits and retinue

Hunters

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Hunting Grounds (Rural) → Fur Market (Rural) → Wild Animals Supply (Rural)

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Hunting Grounds (Rural)8002townFur Market (Rural)Fur Market (Rural)3,5003large townWild Animals Supply (Rural)
Wild Animals Supply (Rural)10,0005city—

Costs in denarii, build time in turns.

Hunting Grounds (Rural)

Hunting Grounds (Rural)

The wild whispers, but only hunters hear. A place for those who pursue prey and the thrill of the chase.

Hunting, an art so ancient it’s practically prehistoric, older than farms, fences, and possibly even fire, if you believe the old tales.

Long before crops were sown, wild game filled the pots of those brave enough to chase it down. While most city folk now prefer the plough to the spear, there remain those who take to the woods, honouring their ancestors’ ways with each quarry they bring back.

Bringing the wilderness straight to your dinner table, for a price!

For the Romans, it’s a tribute to Diana, the huntress; for the Greeks, it’s under Artemis’s watchful gaze.

Out here, the deer don’t just leap; they bound to escape hungry hunters! The thrill of the chase, the reverent silence (or boisterous shouts), it’s the wild calling, and only a true hunter answers.

The religions of the barbarians were generally more nature-oriented, as they hunted far more than their 'civilised' neighbours. It is possible that the Celtic god Cernunnos, the 'horned god', was connected to the practice, as he shared many traits with other pagan hunting deities.

Cost800 denariiBuild time2 turnsMinimum settlementtownUpgrades toFur Market (Rural)

Requirements: all of these must hold before this level can be built.

What it does

Show 2 effects that apply only in some circumstances

Fur Market (Rural)

Fur Market (Rural)

Pelts, bargains, and a wild tale (or ten). A lively place where wit and pelts are worth their weight in coin.

Trading fur is both profitable and entertaining; a marketplace where the pelts are almost as prized as the tales that come with them.

Here, merchants haggle over wolf hides and hares, spinning stories that make the simplest hunt sound like a Herculean labour. Soldiers stock up for warmth, citizens for fashion, and the merchants laugh all the way to the coin purse.

From sleek fox pelts to shaggy wolf hides, and from warm cloaks to outrageous hats, every fur has its value, and a price only the clever can negotiate.

Cost3,500 denariiBuild time3 turnsMinimum settlementlarge townUpgrades toWild Animals Supply (Rural)

Requirements: all of these must hold before this level can be built.

What it does

  • +2 trade income
  • +1 public order (happiness)

Wild Animals Supply (Rural)

Wild Animals Supply (Rural)

Pelts, bargains, and a wild tale (or ten). A lively place where wit and pelts are worth their weight in coin.

Trading furs and other pelts is both profitable and entertaining; a marketplace where the pelts are almost as prized as the tales that come with them.

Here, merchants haggle over wolf hides and hares, spinning stories that make the simplest hunt sound like a Herculean labour. Soldiers stock up for warmth, citizens for fashion, and the merchants laugh all the way to the coin purse.

From sleek fox pelts to shaggy wolf hides and exotic panther skins, and from warm cloaks to outrageous hats, every fur has its value, and a price only the clever can negotiate.

Cost10,000 denariiBuild time5 turnsMinimum settlementcity

Requirements: all of these must hold before this level can be built.

What it does

  • +3 trade income
  • +2 public order (happiness)
Show 1 effect that apply only in some circumstances
  • (Faction) Additional happiness bonus for arena's (tier 3-4)(can stack with slave trade bonus), only when you play a Roman faction

Traits and retinue

Retinue

MemberBuildingChanceMemberBuildingChanceMemberBuildingChanceMemberBuildingChance
BeastmasterHunting Grounds (Rural) or above1%CarpenterHunting Grounds (Rural) or above2%Hunting DogHunting Grounds (Rural) or above3%Master HunterHunting Grounds (Rural) or above2%
Priest of AbnobaHunting Grounds (Rural) or above7%Priest of AnahitaHunting Grounds (Rural) or above7%Priest of AramHunting Grounds (Rural) or above7%Priest of LeipoxaisHunting Grounds (Rural) or above7%
Priestess of ArtemisHunting Grounds (Rural) or above7%Priestess of BastHunting Grounds (Rural) or above7%Priestess of BendisHunting Grounds (Rural) or above7%Priestess of DianaHunting Grounds (Rural) or above7%
Priestess of HolleHunting Grounds (Rural) or above7%Priestess of NeithHunting Grounds (Rural) or above7%Priestess of TrebarunaHunting Grounds (Rural) or above7%