RTR: Imperium Surrectum
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FactionsWhat its factions believeBuildings only Roman factions can buildBonuses for being RomanAgents and forts
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Roman

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14 factions · 9 settlements at the start · 1 building of its own

Factions

14 factions are Roman, holding 9 settlements at the start of the campaign (5.6% of the map). 3 of them are not playable; see factions you cannot play.

The 14 factions
FactionProvinces at the startDefault beliefFactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Rome9 Italic Bruttians— Italic Capua— Italic
Italics— Italic Lucanians— Italic Mamertines— Italic
Messapians— Italic Picentes— Italic Rome— Italic
Rome— Italic S.P.Q.R.— Italic Samnites— Italic
Sarsinates— Italic Volsinii— Italic

What its factions believe

All 14 of its factions follow the same belief.

BeliefFactionsWho
Italic14Rome, Bruttians, Capua, Italics, Lucanians, Mamertines, Messapians, Picentes, Rome, Rome, S.P.Q.R., Samnites, Sarsinates, Volsinii

Buildings only Roman factions can build

1 building level is open only to Roman factions.

Bonuses for being Roman

These bonuses apply in a settlement only when its owner is Roman.

EffectWhereEffectWhereEffectWhere
Italic belief +2Aqueduct (Sanitation)Italic belief +4Great Bathhouse (Sanitation)Italic belief +2Public Baths (Sanitation)

And these apply only when the owner is *not* Roman:

The 13 effects it misses out on
EffectWhereEffectWhereEffectWhereEffectWhere
public order (happiness) +2Baking Guild (Urban)taxable income +10Baking Guild (Urban)trade income +1Baking Guild (Urban)public order (happiness) +2Brewing Quarter (Urban)
population growth +1Brewing Quarter (Urban)taxable income +6Brewing Quarter (Urban)trade income +1Brewing Quarter (Urban)public order (happiness) +3Capitoline Temple of Jupiter Optimus Maximus
public order (law) +2 to +3Court of Law (Civic)public order (happiness) +6Great Theatre (Leisure)population growth +1Hunting Grounds (Rural)public order (law) +2 to +3Magnificent Court of Law (Civic)
public order (happiness) +5Theatre (Leisure)

Agents and forts

What it costs a Roman faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn