Starting settlements
Royal Sarmatians begins with 1 settlement and 5,000 manpower.
| Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|
| Sauromaton Taphai (capital) | Sauromataia | large town | 5,000 | 10 buildings |
What is already built in each settlement
Sauromaton Taphai, in Sauromataia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Hunting Grounds (Rural), Local Barter, Nomad Communal Herding (Husbandry), Basic Armoury, Cisterns (Sanitation)
Starting diplomacy
Royal Sarmatians begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Royal Sarmatians's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Aripharnes | General | 46 | Abaikos | General | 20 |


