RTR: Imperium Surrectum
edit new page
Starting settlementsHomelandStarting diplomacyStarting charactersReformsUnits you can recruit
RIS wiki › RIS Light › factions

Royal Sarmatians

← all factions · wiki index

Starting territory of Royal Sarmatians, with its neighbours

Royal Sarmatians

Starting settlements

Royal Sarmatians begins with 1 settlement and 5,000 manpower.

SettlementRegionSizeManpowerAlready built
Sauromaton Taphai (capital)Sauromataialarge town5,00010 buildings
What is already built in each settlement

Sauromaton Taphai, in Sauromataia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Hunting Grounds (Rural), Local Barter, Nomad Communal Herding (Husbandry), Basic Armoury, Cisterns (Sanitation)

Starting diplomacy

Royal Sarmatians begins the campaign with no allies, no trade agreements and no wars.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Reforms

Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Units you can recruit

The same as in the main campaign.

Homeland

Royal Sarmatians's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Homeland of Royal Sarmatians

Sauromataia

Starting characters

NameRoleAgeNameRoleAge
AripharnesGeneral46AbaikosGeneral20