RTR: Imperium Surrectum
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Freemen Cavalry

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Freemen Cavalry info cardFreemen Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 30

Description

Carrying just shields and several frameae, the freemen cavalry may appear like mere skirmish cavalry. Yet, these men are cavalry killers employing clever counter-cavalry tactics to strike way above their weight-class. A wise commander would use them to control the battlefield, rather than as a hammer to shatter enemy lines.

Stats

Rank in roster
Men per unit30█········· 8%
Attack16████████·· 80%
Charge bonus24████████·· 81%
Defence31█████····· 45%
· armour9█████····· 50%
· defence skill17███······· 34%
· shield5██████···· 57%
Morale11████······ 39%
DisciplineNormal
TrainingHighly trained
Recruitment cost2,078 dn█████····· 52%
Upkeep per turn795 dn████████·· 77%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1610Charge bonus2431Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total31—Armour9—Defence skill17—Shield5—

Condition and terrain

Hit points1Mountgenerals horseModifier against mountshorse +7 · chariot +7 · camel +7Ground: scrub / sand / forest / snow-2 / -1 / -7 / -1
Charge distance40FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Spacing between men: close / loose2.2 × 5.2 m / 3.96 × 7.28 mDefault ranks5

In battle: Can form Cantabrian circle

Who can recruit it

A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gothones · Lugii · Sugambri

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementTier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex
Any settlementTier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Freemen Cavalry can be recruited

ZoneProvinces
Germanic31