Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Livestock | 2 | Wild Animals | 2 | Timber | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 3 / 14 | Terrain | Forest | Climate | Continental | |
| Water source | River | River trade | Navigable river |
Units raised here
Whoever holds Semnonia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Germanic area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Freemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Outsider Skirmish Rabble | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Outsider Slinger Rabble | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Suebian area of recruitment (1 unit)

