Numidian Cavalry


Class: light · Category: cavalry · Men per unit: 32
Description
The Numidian Cavalry were lightly armed and unprepossessing in appearance. They wore no armour, but only light, baggy, sleeveless tunics of undyed wool. They carried small, light, boss-less and rimless leather shields, and rode into battle with a bundle of javelins with iron heads, which enabled them to skirmish like mounted peltasts.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 21 | ████████·· 76% |
| Defence | 22 | ██········ 23% |
| · armour | 1 | █········· 0% |
| · defence skill | 18 | ████······ 38% |
| · shield | 3 | ████······ 37% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,670 dn | ███······· 30% |
| Upkeep per turn | 672 dn | ██████···· 60% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | 10 | Charge bonus | 21 | 27 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 22 | — | Armour | 1 | — | Defence skill | 18 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Mount | light horse | Modifier against mounts | horse +2 · chariot +2 · camel +2 | Ground: scrub / sand / forest / snow | 0 / 0 / -4 / 0 |
| Charge distance | 40 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Spacing between men: close / loose | 2.2 × 5.2 m / 3.3 × 7.8 m | Default ranks | 5 |
Who can recruit it
A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:
Carthage · Gades · Garamantes · Libyans · Masaesyli · Massylii · Mauri · Musulamii · Nasamones
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Numidian | 11 |
