Starting settlements
Garamantes begins with 1 settlement and 6,000 manpower.
| Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|
| Garama (capital) | Garamantia | large town | 6,000 | 9 buildings |
What is already built in each settlement
Garama, in Garamantia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Horse Trainer (Rural), Local Barter, Qanat Well (Crops), Basic Armoury
Starting diplomacy
Garamantes begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Garamantes's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Niptasan | General | 46 | Yutpan | General | 20 |


