Tin Industry
A single-level building: there is nothing to upgrade it into.
Tin Exports (Special exports)

Where tin flows like the river of wealth, powering your nation’s glory.
The region is now a proud supplier of tin, the lifeblood of all things bronze.
From the modest tools that fix your roof to the gleaming armours that protect your soldiers, this tin is in high demand.
Armouries, workshops, and even luxury markets depend on this supply, ensuring that bronze is always in fashion, and that the region continues to cash in on the metal frenzy.
| Cost | 16,000 denarii | Build time | 10 turns | Minimum settlement | city |
Requirements: all of these must hold before this level can be built.
- Forum or a higher level is built here
- Any Government except Dependency (Indirect Rule, Direct Rule or Homeland)
- Only one special (metal) exports building allowed
- Paved Roads or Trading Port (River Ports or Ports) or River Port or above
- The region has Tin
- Deep Mining Complex (Industry) or a higher level is built here
What it does
"True income is below | IGNORE:" on the building card. The number the game prints after that label is this level's mining value (listed below as *mining income*, or as a *mine resource* bonus added to the mine's), and it is a multiplier, not money. Each turn the settlement earns 5 × that value × the worth of the region's minerals (each mineral's trade value times how much of it the region holds). The card labels the raw number IGNORE because the money you actually get is written out on the card lines underneath it: *Mining income from …: +N per turn*.
- +2 trade income
- -2 public order (happiness)
- -1 population growth
- (Faction) Metalworkers gain a trade bonus, this bonus is further increased if copper is also available (locally or supplied)
Show 1 effect that apply only in some circumstances
- mine resource +5, only when a government building is built or being built here
