Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Incense | 4 | Perfumes & Medicinal Herbs | 3 | Spices | 2 | Salt | 1 | ||||
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Hills | Climate | Hot semi arid | |
| Water source | River | Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Arab | Cultural homeland | Hadhramite |
Units raised here
Whoever holds Adramitia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Arab area of recruitment (10 units)

