Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Camels | 2 | Pitch, Bitumen & Tars | 2 | Silk | 2 | Glass | 1 | ||||
| Salt | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 8 / 14 | Terrain | Floodplains delta | Climate | Cold semi arid | |
| Water source | River |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Persian, Asian, Dahae | Cultural homeland | Chorasmian |
Units raised here
Whoever holds Anatolike Chorasmene can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Dahae area of recruitment (2 units)
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

