Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Grain | 4 | Dates | 3 | Perfumes & Medicinal Herbs | 3 | Flax | 2 | ||||
| Stone | 2 | Spices | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 12 / 14 | Terrain | Floodplains delta | Climate | Hot semi arid | |
| Water source | River | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Babylonian, Asian, Parthica early |
Units raised here
Whoever holds Babylonia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Babylonian area of recruitment (1 unit)

