Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Lead | 3 | Slave Trade | 2 | Gold | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Mountains | Climate | Continental | |
| Mine deposits | Gold (quantity 1), Lead (quantity 3) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Southern illyrian, Dardanian, Paterna early | Cultural homeland | Dardanian |
Units raised here
Whoever holds Dardania can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Southern illyrian area of recruitment (3 units)
Dardanian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Dardanian Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Dardanian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

