Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Copper | 2 | Iron | 1 | Perfumes & Medicinal Herbs | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Forest | Climate | Continental | |
| Water source | River | Mine deposits | Copper (quantity 2), Iron (quantity 1) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Galatian | Cultural homeland | Eraviscian |
Units raised here
Whoever holds Eraviscia Septentrionalis can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Galatian area of recruitment (8 units)

