Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Perfumes & Medicinal Herbs | 3 | Grapes | 3 | Fish | 2 | Sheep | 2 | ||||
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 7 / 14 | Terrain | River valley | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Dockyard | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Smyrnaian, Ionian, Greek, Ferrata early |
Units raised here
Whoever holds Nea Ionia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Ionian area of recruitment (1 unit)
Smyrnaian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Smyrnaian Ephebes | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

