Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Silver | 2 | Wild Animals | 2 | Gold | 1 | Tin | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 3 / 14 | Terrain | Mountains | Climate | Continental | |
| Water source | River | Mine deposits | Gold (quantity 1), Silver (quantity 2), Tin (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Gallic |
Units raised here
Whoever holds Osia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Gallic area of recruitment (10 units)

