Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Copper | 3 | Timber | 3 | Purple Dye | 1 | Grapes | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Hills | Climate | Mediterranean | |
| Port | Natural harbour up to Dockyard | Mine deposits | Copper (quantity 3) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Cypriot, Greek, Parthica early |
Units raised here
Whoever holds Paphia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Cypriot area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Cypriote Tarentine Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

