Ambrakiote Phalangites


Class: spearmen · Category: infantry · Men per unit: 60
Reforms: Unlocked by Military innovations have arrived!
Description
The Ambrakiote phalangites are a well-trained and -armoured infantry unit from the Greek city of Ambrakia, drilled in the ways of the Macedonian phalanx. They are armed with sarissa pikes (4-6m/13-20 ft long) and beautifully decorated aspides, depicting either the thunderbolt of Zeus, the monogram of Pyrrhos, or the head of Athena. Their equipment is of the finest quality: bronze Thracian and Pilos helmets, kept shiny or painted red, bronze greaves, colourful linothorakes with shoulder-pieces and pteryges ("feathers"), not just protecting them in battle but also displaying the immense wealth of their proud polis. The Ambrakiote phalangites are a steadfast unit, reliably holding their position against any enemy charge, and are thus best positioned in the centre of the main battle line.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 20 | ██████████ 98% |
| Charge bonus | 2 | █········· 11% |
| Defence | 27 | ████······ 35% |
| · armour | 10 | █████····· 54% |
| · defence skill | 14 | ██········ 18% |
| · shield | 3 | ████······ 37% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,014 dn | █████····· 50% |
| Upkeep per turn | 737 dn | ███████··· 71% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 20 | 5 | Charge bonus | 2 | 2 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 27 | — | Armour | 10 | — | Defence skill | 14 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -4 / -1 / -6 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 1 | Collision mass per man (1.0 is normal) | 1.09 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
No faction has this on its core roster: it can be raised only in the provinces below.
A further 7 factions can raise it in the provinces below.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Military innovations have arrived! · Ambrakiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Tier 2 Military Industrial Complex · Ambrakiote area of recruitment · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Ambrakiote area of recruitment · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex · Ambrakiote area of recruitment |
| Any settlement | Tier 2 Military Industrial Complex · Military innovations have arrived! · Ambrakiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Ambrakiote | 1 |
