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Libyan Phalangites

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Libyan Phalangites info cardLibyan Phalangites unit card

Class: spearmen · Category: infantry · Men per unit: 60

Reforms: Unlocked by Military innovations have arrived!, Kyrenean Reforms

Description

It is well known that Ptolemy IV recruited Egyptians into his phalanx to increase his manpower at the outbreak of the Fourth Syrian War. Less known is the Libyan contingent at the Battle of Raphia, which we only know about from Polybios (V, 65, 8): "They also armed in the Macedonian fashion three thousand Libyans under the command of Ammonios of Barke." Where these Libyans where from remains anyone's guess. Barke (today's Marj or el Merdj) was a Kyrenean sub colony on the Mediterranean seaboard of Libya, but Ammonios' men must not have necessarily come from that region. Polybios seems to imply that they had to be trained to fight in the Macedonian style, and it thus seems more likely to think of a non-Greek origin, most likely from the Marmaridae, who lived between the western border of Egypt and Cyrenaica. In any case the Libyans formed part of the Ptolemaic phalanx which defeated their Seleucid opponents in the centre of the Battle of Raphia in 217 BC and must thus be seen as a valuable addition.

Stats

Rank in roster
Men per unit60█████████· 87%
Attack19█████████· 92%
Charge bonus1█········· 4%
Defence24███······· 26%
· armour10█████····· 54%
· defence skill11█········· 6%
· shield3████······ 37%
Morale10███······· 29%
DisciplineNormal
TrainingHighly trained
Recruitment cost1,843 dn████······ 41%
Upkeep per turn675 dn██████···· 61%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack194Charge bonus11Typemelee · blademelee · simpleDamagepiercingpiercing
PropertiesLong spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx)—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total24—Armour10—Defence skill11—Shield3—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow-5 / -1 / -8 / -1Charge distance0FormationsSquare · Phalanx
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-1Collision mass per man (1.0 is normal)1.05Spacing between men: close / loose1 × 1 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Good stamina