Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Dyes | 2 | Fruits | 2 | Pottery | 2 | Salt | 2 | ||||
| Glass | 1 | Grain | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 9 / 14 | Terrain | River valley | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Shipwright | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Latin, Praetorian | Specialty recruitment | Camillan | Cultural homeland | Roman |
Units raised here
Whoever holds Roma can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Latin area of recruitment (7 units)
| Unit | Requires | |
|---|---|---|
| Latin Cohort | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform | |
| Latin Equites | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built · not Polybian Reform | |
| Latin Hastati | Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built · not Polybian Reform | |
| Latin Principes | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built · not Polybian Reform | |
| Latin Triarii | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built · not Polybian Reform | |
| Leves | Garrison Building or Tier 1 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony | |
| Rorarii | Garrison Building or Tier 1 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony |

