RTR: Imperium Surrectum
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Socii Cohort

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Socii Cohort info cardSocii Cohort unit card

Class: light · Category: infantry · Men per unit: 40

Reforms: Unlocked by Polybian Reform · Older units become this one with Polybian Reform · No longer recruitable after A New Man: Gaius Marius (switched off), The Late Republican Reforms · Becomes a newer unit with The Late Republican Reforms

Stats

Rank in roster
Men per unit40███······· 30%
Attack16████████·· 80%
Charge bonus12████······ 42%
Defence36██████···· 61%
· armour6████······ 38%
· defence skill25███████··· 74%
· shield5██████···· 57%
Morale12██████···· 57%
DisciplineNormal
TrainingHighly trained
Recruitment cost1,451 dn█········· 14%
Upkeep per turn531 dn██········ 24%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1613Charge bonus1213Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition2—PropertiesUsed just before charging into combat—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total36—Armour6—Defence skill25—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates1Collision mass per man (1.0 is normal)1.07Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Rome · Rome · Rome · S.P.Q.R.

Exactly what a settlement must have, route by route (3)