Velites


Class: missile · Category: infantry · Men per unit: 40
Reforms: Unlocked by Polybian Reform · Older units become this one with Polybian Reform · No longer recruitable after The Late Republican Reforms · Becomes a newer unit with A New Man: Gaius Marius (switched off), The Late Republican Reforms
Description
In the pre-Marian Republican legion, the Velites were the youngest and poorest of the serving soldiers. Generally, unable to afford to equip themselves as infantry, they relied upon their speed and daring to get them through a battle. Unlike the infantry, the Velites were not organised, instead it seems that they attached themselves to each century or maniple of infantry.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 25 | ███······· 28% |
| · armour | 3 | ██········ 21% |
| · defence skill | 18 | ████······ 37% |
| · shield | 4 | █████····· 48% |
| Morale | 8 | ██········ 19% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Trained | |
| Recruitment cost | 938 dn | █········· 3% |
| Upkeep per turn | 343 dn | █········· 11% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 8 | Charge bonus | 4 | 5 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | velite_javelin | — | Range | 50 | — | Ammunition | 7 | — | Properties | Armour-piercing (counts only half the target's armour) · thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 25 | — | Armour | 3 | — | Defence skill | 18 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.91 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Roman Rebels · Roman Rebels · Roman Senate · Rome
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · Polybian Reform · not The Late Republican Reforms | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · Polybian Reform · not The Late Republican Reforms | Homeland | Garrison Building or Tier 1 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms |
