Trade goods
| Trade good | Amount | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Copper | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Mountain valley | Climate | Arid | |
| Water source | Aquifer | Port | Natural harbour up to Trade Port | Mine deposits | Copper (quantity 2) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Indo greek, Indian | Cultural homeland | Indian |
Units raised here
Whoever holds Oreitaia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.
Indian area of recruitment (10 units)
Indo greek area of recruitment (1 unit)

