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Trade goods
A trade good is a resource placed on the campaign map at a fixed spot. Whoever holds the region around it has it, and it does three things: it is worth trade income, it may let the settlement build something, and it may let the region raise troops nobody else can.
RIS has 42 of them, on 1,915 sites across 565 regions.
Slaves is needed by no building or unit.
Reading the table: tier is the good's rank and trade value what one unit of it is worth in trade; — means the good has none. Regions is how many regions have it; quantity is the amounts on those sites added up.
| Good | Kind | Tier | Trade value | Regions | Quantity | Builds | Effects | Units | |
|---|---|---|---|---|---|---|---|---|---|
| Amber | traded | 3 | 2 | n/d | 32 | 3 | 8 | — | |
| Camels | traded | 2 | 1 | n/d | 27 | 3 | 15 | 5 | |
| Coal | mined | 1 | 1 | n/d | 22 | 3 | 11 | — | |
| Copper | mined | 4 | 2 | n/d | 95 | 7 | 15 | — | |
| Cotton | traded | 2 | 1 | n/d | 33 | 3 | 13 | — | |
| Dates | traded | 2 | 1 | n/d | 37 | 3 | 13 | — | |
| Dyes | traded | 3 | 2 | n/d | 59 | 3 | 4 | — | |
| Elephants | traded | 4 | 2 | n/d | 26 | 3 | 24 | 5 | |
| Fish | traded | 1 | 1 | n/d | 114 | 3 | 9 | — | |
| Flax | traded | 2 | 1 | n/d | 72 | 4 | 23 | — | |
| Fruits | traded | 2 | 1 | n/d | 87 | 2 | 32 | — | |
| Gemstones | traded | 5 | 3 | n/d | 42 | 4 | 8 | — | |
| Glass | traded | 3 | 2 | n/d | 34 | 4 | 8 | — | |
| Gold | mined | 5 | 3 | n/d | 91 | 6 | 20 | — | |
| Grain | traded | 2 | 1 | n/d | 165 | 8 | 48 | — | |
| Grapes | traded | 3 | 2 | n/d | 104 | 4 | 22 | — | |
| Hemp | traded | 2 | 1 | n/d | 36 | 3 | 26 | — | |
| Honey | traded | 2 | 1 | n/d | 62 | 4 | 26 | — | |
| Horses | traded | 3 | 2 | n/d | 121 | 5 | 31 | 98 | |
| Incense | traded | 5 | 3 | n/d | 44 | 4 | — | — | |
| Iron | mined | 3 | 1 | n/d | 84 | 9 | 19 | — | |
| Lead | mined | 3 | 1 | n/d | 39 | 6 | 12 | — | |
| Livestock | traded | 2 | 1 | n/d | 163 | 5 | 70 | — | |
| Marble | traded | 4 | 2 | n/d | 37 | 3 | 2 | — | |
| Olives | traded | 2 | 1 | n/d | 95 | 4 | 22 | — | |
| Papyrus | traded | 3 | 2 | 10 | 20 | 4 | 25 | — | |
| Perfumes & Medicinal Herbs | traded | 3 | 1 | n/d | 87 | 3 | 19 | — | |
| Pitch, Bitumen & Tars | traded | 2 | 1 | n/d | 52 | 3 | 17 | — | |
| Pottery | traded | 2 | 1 | n/d | 74 | 3 | — | — | |
| Purple Dye | traded | 5 | 3 | n/d | 23 | 4 | 6 | — | |
| Salt | traded | 4 | 2 | n/d | 81 | 4 | 29 | — | |
| Sheep | traded | 2 | 1 | n/d | 142 | 3 | 34 | — | |
| Silk | traded | 5 | 3 | n/d | 65 | 4 | — | — | |
| Silver | mined | 5 | 3 | n/d | 59 | 6 | 23 | — | |
| Slave Trade | traded | 4 | 2 | n/d | 39 | 3 | 36 | — | |
| Slaves | slaves | — | 1 | n/d | 418 | — | — | — | |
| Spices | traded | 5 | 3 | n/d | 51 | 3 | — | — | |
| Stone | traded | 2 | 1 | n/d | 59 | 3 | 2 | — | |
| Sulphur | traded | 3 | 1 | n/d | 25 | 3 | 40 | — | |
| Timber | traded | 3 | 1 | n/d | 98 | 5 | 15 | — | |
| Tin | mined | 4 | 2 | n/d | 23 | 6 | 8 | — | |
| Wild Animals | traded | 3 | 2 | n/d | 76 | 3 | 19 | — |
Groups
The mod sorts some goods into groups:
| Group | Goods | Group | Goods | Group | Goods | Group | Goods |
|---|---|---|---|---|---|---|---|
| Agricultural goods | Grain · Olives · Grapes | All minerals | Gold · Silver · Iron · Tin · Copper · Lead | Base minerals | Iron · Tin · Copper · Lead | Building supplies | Timber · Marble |
| Fabrics dyes | Purple Dye · Silk | Fun | Grapes · Purple Dye · Silk | Healing | Incense · Amber | Homewares | Pottery · Glass |
| Hunting | Wild Animals · Livestock | Live goods | Slaves · Slave Trade · Wild Animals | One god | Incense · Silk | Precious minerals | Gold · Silver |
| Rarities | Purple Dye · Incense · Silk · Amber | Slaves | Slaves · Slave Trade |
