Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Karst terrain | Climate | Continental |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Tylisian, Galato-thracian | Cultural homeland | Tylisian |
Units raised here
Whoever holds Tylisia can raise these 2 units here. A faction with one of them on its own roster raises it that way instead.
Galato-thracian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Galato-Thracian Warband | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Tylisian area of recruitment (1 unit)

