Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 8 / 14 | Terrain | Hills | Climate | Humid sub tropical | |
| Water source | River | Port | Natural harbour up to Shipwright | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Umbrian |
Units raised here
Whoever holds Umbria can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Umbrian area of recruitment (7 units)
| Unit | Requires | |
|---|---|---|
| Umbrian Heavy Cavalry | Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built | |
| Umbrian Heavy Spearmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Umbrian Hoplites | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Umbrian Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Swordsmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |

