Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Marble | 4 | Gold | 3 | Copper | 2 | Iron | 2 | ||||
| Silk | 2 | Spices | 2 | Fish | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 2 / 14 | Terrain | Desert | Climate | Arid | |
| Port | Natural harbour up to Shipwright | Mine deposits | Copper (quantity 2), Gold (quantity 3), Iron (quantity 2) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Arab, Cyrenaica early |
Units raised here
Whoever holds Arabike Aigyptos can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Arab area of recruitment (10 units)

