Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wild Animals | 3 | Horses | 2 | Coal | 1 | Grain | 1 | ||||
| Pottery | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 7 / 14 | Terrain | Hills | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Trade Port | River trade | Navigable river | Mine deposits | Coal (quantity 1) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Numidian, Cyrenaica early | Cultural homeland | Maurian |
Units raised here
Whoever holds Mauretania can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Numidian area of recruitment (6 units)

