Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Flax | 3 | Grain | 3 | Fruits | 2 | Glass | 2 | ||||
| Pottery | 2 | Silk | 2 | Slave Trade | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 11 / 14 | Terrain | Floodplains delta | Climate | Hot semi arid | |
| Water source | River | River trade | Navigable river | Trade centre | Inland trade centre |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Greek, Babylonian, Parthica early | Cultural homeland | Macedonian |
Units raised here
Whoever holds Mesopotamia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (9 units)
Babylonian area of recruitment (1 unit)

