Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fruits | 4 | Silk | 3 | Perfumes & Medicinal Herbs | 2 | Spices | 2 | ||||
| Grapes | 2 | Grain | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 10 / 14 | Terrain | River valley | Climate | Mediterranean | |
| Water source | River | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Judaean, Greek, Syrian, Parthica early | Cultural homeland | Macedonian |
Units raised here
Whoever holds Syria can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Judaean area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Judaean Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Syrian area of recruitment (1 unit)

