Greek Peltasts


Class: missile · Category: infantry · Men per unit: 40
Description
The Greek Peltasts are an all-round skirmisher unit. Most of them are unarmoured, except for a rare Linothorax; their main form of protection being Konos or Pilos helmets, while a few wear Chalcidian helmets or simple Petasos hats. Peltasts were named after their typical round or crescent-shaped light (wicker) shield: the "pelte". Their principal weapon is the javelin. They are armed with a bundle of these, which are thrown with great force and accuracy, aided by a javelin thong. The thong was fixed onto the javelin with a temporary hitch knot, and formed a loop which was hooked around the index finger; it fell off the javelin when it was thrown, and was retained in the hand. The peltasts are also equipped with spears, as secondary weapons, for use in close combat. Historically, some would carry swords instead, but RTW:R's limitations do not allow this.
Who can recruit it
A core roster unit for 32 factions, each able to raise it anywhere they hold the right building:
Acarnanian League · Argos · Athens · Bactria · Bithynia · Boeotians · Byzantium · Chersonesus · Chios · Chrysaorian League · Cius · Cyrene · Cyzicus · Elis · Gortyn · Issa · Knossos · Kydonia · Lycian League · Lyttos · Messene · Olbia · Pergamon · Pontic Pentapolis · Priene · Ptolemaic Empire · Ptolemaic Rebels · Rhodes · Seleucid Empire · Seleucid Rebels · Seleucid Rebels · Trapezus
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (10)
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Greek | 112 |
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 2 | █········· 11% |
| Defence | 23 | ███······· 25% |
| · armour | 3 | ██········ 21% |
| · defence skill | 17 | ████······ 35% |
| · shield | 3 | ████······ 37% |
| Morale | 6 | █········· 6% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 1,054 dn | █········· 5% |
| Upkeep per turn | 386 dn | █········· 14% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 5 | Charge bonus | 2 | 2 | Type | thrown · archery | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 23 | — | Armour | 3 | — | Defence skill | 17 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +1 · chariot +1 · camel +1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.88 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Very good stamina
