Starting settlements
Iapodes begins with 2 settlements and 5,300 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Metulum (capital) | Iapodia | large town | 3,300 | 9 buildings | Argyruntum | Sinus Liburnicus | town | 2,000 | 8 buildings |
What is already built in each settlement
Metulum, in Iapodia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Basic Armoury, Slash and Burn (Crops), Shrine
Argyruntum, in Sinus Liburnicus: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port, Lumber Camp (Rural), Land Clearance (Crops)
Starting diplomacy
Iapodes begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting characters
| Name | Role | Age | Name | Role | Age | Name | Role | Age | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bato | General | 39 | Tarnis | General | 24 | Eiotinios | General | 23 |
Faction mechanics
From the game's own guide. See also the other game guides.
Military reforms
Iapodian Swordsmen reforms requirements: Control 3 celtic settlements.
Unlocks: Iapodian Swordsmen
Homeland
Iapodes's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


