Starting settlements
Tencteri begins with 1 settlement and 3,300 manpower.
| Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|
| Tencterium (capital) | Tencteria Vetus | large town | 3,300 | 10 buildings |
What is already built in each settlement
Tencterium, in Tencteria Vetus: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Basic Armoury, Shrine, Contour Furrows (Crops)
Starting diplomacy
Tencteri begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Tencteri's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolgios | General | 46 | Catuuolcus | General | 20 |


