RTR: Imperium Surrectum
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Copper Industry

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A single-level building: there is nothing to upgrade it into.

Copper Exports (Special exports)

Copper Exports (Special exports)

Copper’s the secret sauce of wealth, trade it, use it, wear it.

The copper market is where wealth flows as freely as the molten metal itself.

Traders swap ingots, crafted goods, and, let’s be honest, a fair amount of gossip. Copper may not be the flashiest metal, but it’s the one that keeps everything ticking: from armor for your soldiers to the cups in your kitchen.

It’s a bustling hub of industry, commerce, and endless haggling for that extra shiny trinket.

Cost14,000 denariiBuild time10 turnsMinimum settlementcity

Requirements: all of these must hold before this level can be built.

What it does

"True income is below | IGNORE:" on the building card. The number the game prints after that label is this level's mining value (listed below as *mining income*, or as a *mine resource* bonus added to the mine's), and it is a multiplier, not money. Each turn the settlement earns 5 × that value × the worth of the region's minerals (each mineral's trade value times how much of it the region holds). The card labels the raw number IGNORE because the money you actually get is written out on the card lines underneath it: *Mining income from …: +N per turn*.

  • +2 trade income
  • -3 public order (happiness)
  • -2 population growth
  • (Faction) Weaponsmiths gain +1 armour (does not stack with local copper, iron, flax, livestock)
  • (Faction) Metalworkers gain a trade bonus, this bonus is further increased if tin is also available (locally or supplied)
  • (Faction) Mints gain a tax bonus (does not stack with local copper, silver)
Show 1 effect that apply only in some circumstances
  • mine resource +4, only when a government building is built or being built here