RTR: Imperium Surrectum
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Lead Industry

Main campaignRIS Classic

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A single-level building: there is nothing to upgrade it into.

Lead Exports (Special exports)

Lead Exports (Special exports)

Making aqueducts run and baths just a little bit more dangerous by spreading lead through the empire, one pipe at a time.

This region provides the empire with a steady flow of lead, filling pipes, tiles, and, occasionally, that weird little trinket you don’t really need but feel good buying.

As lead spreads throughout the nation, so does your people luxury, after all, how else would they drink water or pretend to care about their sanitation?

The pipes may leak a bit, but that’s just the price of progress.

Cost13,000 denariiBuild time10 turnsMinimum settlementcity

Requirements: all of these must hold before this level can be built.

What it does

"True income is below | IGNORE:" on the building card. The number the game prints after that label is this level's mining value (listed below as *mining income*, or as a *mine resource* bonus added to the mine's), and it is a multiplier, not money. Each turn the settlement earns 5 × that value × the worth of the region's minerals (each mineral's trade value times how much of it the region holds). The card labels the raw number IGNORE because the money you actually get is written out on the card lines underneath it: *Mining income from …: +N per turn*.

  • +2 trade income
  • -5 public order (happiness)
  • -3 population growth
  • (Faction) Water and Sanitation buildings (tier 3-5) gain +1 health (does not stack with local lead)
  • (Faction) Metalworkers gain a tax bonus (does not stack with local lead, iron or iron supply)
Show 1 effect that apply only in some circumstances
  • mine resource +3, only when a government building is built or being built here